Only real complaint I would have, or more of a request, would be to start loading the next stage during the score counting part. So, nothing game-breaking, except if you jump off the rope too far up when you yet can't see the ground, that will stop the vertical scrolling and when you land, you might only see your head for the rest of the level, thus can't see the ground or enemies. I've manually removed most of those frames (1-3 here and there, so the jump/hiccup shouldn't be too noticeable). I checked some recordings of this game on YouTube to see how it looked like in their videos, and they had the same glitches and graphic corruption as I did. Usually when graphic errors etc happens in a game, it might need "cycle-exact" to be ON, but in this game that just made it worse. Tried the latest version (ofc) on both WHDLoad and ADF, with the basic A1200 quickstart config and modified one. An excellent port of the arcade version, released 2019.īit glitchy tho.
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